In iClone, white areas of a bump map are shown as highīy moving around the light source we can see how the angular It adds details to 3D models without increasing Prop with texture and an image as the maskīump mapping uses the grayscale values of an image map toĬreate variations in the shading of the surface to Use bright gray RGB(253,253,253) on the Opacity map to make 2-sided 3D Values determine the transparency (alpha) level of the object. Part will get cut out the white part will be fully displayed the gray Make transparency and cut-out effects from grayscale images. ThisĪpproach can effectively simulate real-world 3D effects while greatly saving Such as shadow, bevel, bump, lighting or weathering effects. Users can also use image software to make pre-rendered texture effects Image onto the 3D geometry surface while displaying its original pixelĪny bitmap image, such as scanned images or images captured by digitalĬamera, can be used as diffuse map to represent photo realistic quality. The most frequently used texture mapping method. (supported by Quick Shader and Pixel Shader)